Context
The game is a turn-based, competitive multiplayer experience where players launch Monster Balls to score points. The closer to the scoring zone’s center, the higher the score. I chose this project as an example because it combined UX, UI, motion design, and user testing, and I contributed across design and promotion.
Goal
Design a fun, intuitive, and competitive 1v1 mobile game with an easy-to-use Monster Ball controller, supporting real-time multiplayer matches.
Key Features
- Real-time 1v1 matches against players globally. - Multiple arenas to progress through. - Unlockable Monster Balls with special abilities. - Option to challenge friends in private matches.